#COMPETITION: @ArchDaily + @IIDEXCanada #Virtual #Spaces Competition

ArchDaily + IIDEXCanada Virtual Spaces Competition
Together with ArchDaily and Invent Dev Inc., IIDEXCanada launches a virtual reality exhibition and competition that invites architects and designers to submit 3-D renderings of unbuilt or fantasy projects. Winning projects will be developed into a virtual reality exhibition for the 2015 show. Click here for more information.


ArchDaily + IIDEXCanada Virtual Spaces Competition

Submit Your Entry

IIDEXCanada, Invent Dev and ArchDaily invite designers and architects to submit un-built and fantasy projects for the ArchDaily + IIDEXCanada Virtual Spaces Competition.

Entrants will submit images of renderings of un-built projects and be evaluated by an international jury of design and architecture professionals. Three winners will be selected in three square-footage categories and will have their spaces developed into virtual spaces by Invent Dev and exhibited using virtual reality headsets at IIDEXCanada 2015 in Toronto. Winners will also be flown to the 2015 show for an awards ceremony on the IIDEXCanada Keynote Theatre Stage and for the launch of the exhibition.

If selected your space and studio will be:

  • featured at IIDEXCanada 2015 to over 15,000 design and architecture trade professionals
  • featured on ArchDaily.com Dec 2015
  • exposed to the IIDEXCanada digital network exceeding 200,000 professionals
  • reviewed by our prestigious jury of professionals
  • developed into a virtual space by Invent Dev

To learn more about what IIDEXCanada has to offer in terms of promotion click here.

Produced By       Digital Media Sponsor

Competition Jury

To learn more about the jury click here.

Alvin Huang, principal, Synthesis Design + Architecture; Assistant Professor, USC School of Architecture
Elena Manferdini, principal, Atelier Manferdini
Francis Bitonti, Francis Bitonti Studio
Hani Rashid, co-founder and principal, Asymptote Architecture
Wendy W Fok, creative director + founder of WE-DESIGNS

Competition Schedule

December 3, 2014 – April 1, 2015
Entries will be accepted.

May 31, 2015 – November 1, 2015
Invent Dev works with the winning teams to create the virtual spaces.

Dec 2-3, 2015, IIDEXCanada
Winners are announced on the keynote theatre stage on December 2nd in the morning.  Exhibition launches at the same time and runs the duration of the show.

Competition Requirements Overview

Although designs that defy the laws of physics will not be accepted, the jury encourages entrants to think outside the box in terms of design and dream big.  Each entry must be a single room or space inside of a building.  Rooms that have nooks, or odd shapes will be accepted.  Foyers, entryways and connective spaces will be accepted. Exterior spaces will not be accepted.

We encourage entrants to include vistas to the exterior world which may comprise of exterior panoramic background images as part of their entry.

1500 Character Concept Description
Entrants must describe their design and concept in 1500 characters or less.

JPG Stills
To be considered by the jury entrants must submit between 5-10 .jpg stills of their space (each 1 mb in size max).

Competition Submission Categories

Entrants may submit multiple spaces for consideration but each space requires the form to filled out each time separately and must select one of the competition categories below.

Competition Category A
Maximum walkable square feet: 11,001-20,000 square feet

Competition Category B
Maximum walkable square feet: 2,501-10,000 square feet

Competition Category C
Maximum walkable square feet: 500-2,500 square feet

Competition Costs

There is no cost to submit for the competition.

About Invent Dev

Reinventing 3D Architectural + Design Visualization

Invent Dev creates high definition 3D interactive walkthroughs for architects and interior designers to help their clients visualize their designs. For condo and commercial developers, Invent Dev’s photorealistic 3D interactive walkthroughs help market, lease and sell their properties.

Unlike conventional rendering images or videos, Invent Dev’s visualization software allows clients to walk around, explore and change the aesthetics of a virtual space in real-time.

This new technology provides boundless opportunities for architects, designers and developers to have their clients and investors experience their project designs before they are built.


Additional Technical Requirements

Although to submit for the jury’s review entrants only need to submit jpg stills of their spaces, entrants must be able to meet the following criteria if they are contacted as winners in May 2015.

If contacted in May 2015, entrants must submit an Autodesk FBX 2013 file of their design that contains the 3D model, textures, and standard materials.

If your software does not support saving or exporting to an Autodesk FBX file, use the free FBX® 2013.3 Converter utility to convert OBJ, DXF, DAE and 3DS files to the Autodesk FBX 2013 format.

To download the free Autodesk FBX Converter utility visit: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909

When you use Autodesk FBX Converter ensure that

  • the target destination file format is FBX 2013
  • FBX Save Mode is set to Binary
  • Embed Media is enabled to include the textures
  • For more information about how to convert to Autodesk FBX files refer to Autodesk’s tutorial: http://youtu.be/9McOw1q238s

If you are using 3DS Max, when exporting the FBX file

  • Ensure the Embed Media option is enabled to include the textures
  • Do not check the Split per-vertex Normals option
  • Set the FBX File Format to Type: Binary and Version: FBX 2013

File Format

  • File format: FBX 2013 binary file.
  • Maximum FBX file size including textures: 300 MB

Mesh Requirements

  • Maximum number of polygons: 250,000 polygons
  • All mesh objects provided should be triangulated to ensure rendering consistency and accuracy.
  • Mesh objects should be named appropriately. Do not use generic mesh object names like Object001, Object002, etc.

Texture File Sizes

  • All textures used in the model must have a pixel width and height that is a multiple of 2. For example, 64×64, 128×512, 512×1024 are all valid image file sizes.

Material Requirements

  • Only standard materials are permitted in the model. V-Ray, Mental Ray and other non standard materials will be ignored unless they have been converted to standard materials.
  • Permitted Maya Materials: Surface, Anisotropic, Blinn, Lambert and Phong materials.
  • Permitted 3DS Max Materials: Standard and Multi/Sub-Object
  • Standard materials can have diffuse and normal map textures assigned.
  • Materials should be give meaningful names. Do not use generic names like Lambert1, Lambert2, etc.

Lighting Requirements

  • With the exception of the sun, which can be moved during the walkthrough, all other lights will be treated as static lights that remain at a fixed position.
  • Although there is no limitation on the number of static lights, there should be no more than 4 lights overlapping at any area in the scene, including floors, walls, ceilings, furniture, etc.
  • Lighting manufacture profiles in the form of IES (Illuminating Engineering Society) files can be submitted, which will be used to increase the lighting accuracy and realism.

UV Map Requirements

  • Texture UVs, if used, must not overlap each other

Terms and Conditions

Click here to read the terms and conditions.